Honor, Spells & Dragons
A hidden tile, a roll for it, and one card traded for another. The rarest swing in the game, and it does not turn up every match.
What it is
At the start of every match the game makes one silent roll, and about one time in three it plants a lucky tile somewhere on the board. Nothing marks it. It stays invisible to both players until a card is placed on it, and the moment that happens, Providence fires. You will not know the tile was there until you land on it, or until your opponent does.
When the tile is struck, both players roll off for it. That is all Providence asks: a single roll, and the winner takes the boon.
The boon
The winner of the roll may swap one of their own cards already on the board for a card of equal Rank still sitting in the part of their deck they have not drawn. The old card leaves, the new one takes its tile, and its Power and pattern settle in at once. It is not a free point. It is a second chance to have played the right creature.
A tied row claimed, a Power lead answered, the exact ability you needed pulled straight from your deck. A single well aimed trade can flip a row you were losing.
Living with it
Two matches in three hide nothing at all, so Providence is never something to count on, and because the tile is invisible you cannot aim for it on purpose. What you can do is play with open eyes: any card you drop might reveal it, for you or for your opponent, and the roll that follows can decide a lane in a single moment.